BreynGINE

Make games and apps
without writing code

BreynGINE is an engine for everyone: draw your characters, bring everything to life with rules that read like sentences and publish on Android, Windows and Linux. On your computer… or right on your phone.

Start with the tutorialsDownload

The editor on a computer: the scene, its rules and the tutorial beside it.
The editor on a computer: the scene, its rules and the tutorial beside it.

BreynFlow: rules that read like sentences

Everything in the game has its rules: WHEN something happens, IF something is true, DO this. They're picked from a catalog of almost 200 pieces (move with the controls, jump, shoot, change scene, save the game, ask the internet…) and changed by clicking the highlighted words.

  • 2D and 3D characters: platformers, first and third person, enemies that chase you, projectiles with a bullet pool.
  • Variables, messages between objects, timers, saved games and animations.
  • Apps: screens, lists, forms, data tables, PDFs and phone notifications.
  • View as Code: every rule can be read in C#, to learn to program whenever you want.
The explorer's rules, from the "My jungle adventure" tutorial.
The explorer's rules, from the "My jungle adventure" tutorial.

Develop and build on your phone

The editor runs on Android phones and tablets with an interface made for fingers: tabs at the bottom, two-finger gestures to move and zoom the view, and the template store at hand. When the game is ready, Generate APK packs and signs it on the phone itself, and Android offers to install it.

The 3D scene
The 3D scene
BreynFlow rules
BreynFlow rules
The template store
The template store
"My jungle adventure" on a phone: a joystick to walk and a button for each action.
"My jungle adventure" on a phone: a joystick to walk and a button for each action.

Everything you need, in one program

Sprites

Draw characters and objects pixel by pixel, with their animations, and make your app's icon.

Audio

See the shape of your sounds, trim them, make them louder and remove the background noise.

2D and 3D worlds

Shapes to build levels in no time, block worlds, jungles that generate themselves and ready-made lights.

Real apps

Screens, lists, forms, databases, PDF reports and invoicing with VeriFactu (Spain).

Asset store

Templates and sample projects ready to open: platformer, shooter, adventure, apps…

Publish everywhere

Build the Android APK, the Windows EXE or the Linux program with one button.

Built on Godot

All the power of Godot Engine underneath, and C# when you want to go further.

Step-by-step tutorials

Five tutorials with screenshots, from a first game to an invoicing app, inside the editor and here.

Tutorials

Step by step and with screenshots, from scratch and without writing code. They're the same ones the editor has (Help > Tutorials); on a phone they open here, so you can switch between the browser and BreynGINE.

My first game (welcome tutorial)

This tutorial teaches you how to make a complete platform game, from scratch and without writing a single line of code. At the end you'll have a character that runs and jumps, coins to pick up, a score, an enemy to stomp on and a victory screen.

16 chapters · Open the tutorial

My task list (phone app)

In this tutorial you'll create a phone app, from scratch and without writing code: a real task list. You'll be able to write down tasks, check them as done, open each one to add notes, delete them (with a confirmation question), switch to dark mode and, at the end, give it its own icon and make the Android installer.

13 chapters · Open the tutorial

My invoicing program (desktop)

In this tutorial you'll create an invoicing program for the computer, from scratch and without writing code. It will have clients, products and invoices with their lines; it will work out the taxable base, the VAT and the total by itself; it will number invoices by series and make each invoice as a PDF, with your logo, ready to send or print.

14 chapters · Open the tutorial

My 3D shooter (tutorial)

In this tutorial you'll make a first-person shooter in the style of the 90s classics, like Doom: the corridors of a base, demons that chase you, a pistol, medkits, ammo, a red key and a door that only opens with it. Without writing a single line of code.

17 chapters · Open the tutorial

My jungle adventure (tutorial)

In this tutorial you'll make a third-person adventure in the style of Tomb Raider, in a world made of blocks: an explorer, a jungle, a Maya pyramid with its entrance shut… and an ancient mechanism to open it: push the stone onto the plate. The Golden Idol waits inside. Without writing a single line of code.

19 chapters · Open the tutorial

Download

BreynGINE is downloaded from the Breynart App Store: the editor for Windows and Linux, and the app for Android phones and tablets. Templates and sample projects are installed from the editor itself, in its store.

Go to the Breynart App StoreSee the asset store